What does the Halo Experience mean to you? It is a question with an infinite number of answers. With more than a month under our grenade belts on Reach – not to mention a solid decade in the service of the United Nations Space Command – playing Halo can hold unique expectatons for each of the millions of gamers who spin any of six discs in their tray.
For some, Halo is a universe to explore, disecting every moment and every corner of the story missions. For others, Halo is an arena, with endless possibilities for engagement against sentient targets. Halo can be a foundation on which to build, a stage from which to entertain, or a lounge where one can socialize. The facets of the action play to every specialty – every fighting style. A mutliplayer engagement can be a dogfight, a sniper duel, a firefight between posses, or a street war between sects.
For this gamer, Halo has always been a heist operation. My Halo Experience is about theft and capture. My proudest moments of glory occur without me firing a single shot. The war stories that send my pulse into overdrive are search and rescue operations. My reward comes from my passenger putting a point up on the scoreboard. They don’t pass out medals for that. They don’t need to.
My Halo Experience is intact in Halo: Reach. How about yours?