Proclaiming one’s loyalty to a specific gaming franchise can be a temporary state of being for a gamer. By the very nature of the industry, those franchises have a way of evolving. Those evolutions are not always in a direction that is parallel to our expectations as the Users.
All too often, gamers outgrow the games that they love. Sometimes it is the other way around. When gamers find a comfort zone for their preferred stance in virtual combat, they can be hesitant to embrace anything that changes the landscape. Anyone that witnessed the bastardization of Unreal Tounament into a third-person arcade exhibition understands this.
When a new new offering for a beloved franchise approaches its street date, the gamers that call Tied the Leader home hold their collective breath. The air becomes thick with questions spoken and unspoken. Will we be able to migrate to this new title? Will the developers change the game so dramatically – for seemingly no other reason than the sake of change – that we will no longer want to play it?
Gladly, the news emerging from the industrial gravemind has all been favorable. Today’s revelation is no different…
This investment system reinforces what the TTL Gunslingers have always known and held dear. Even when fighting from behind perfectly-matched avatars, a gamer has to adopt a specialty if they are to serve effectively on a team. Offense + Defense + Pilot + Sniper = Win. We have always broken down our clan into squads that insure that the right gamers would fulfill each crucial role.
“There are guys [who] just want to drive people around. We haven’t done a great job of reinforcing that kind of behavior in the past.” ~lukems
While this statement might be true in terms of recognition by the software, the gameplay found in a multiplayer match of Halo is all the reinforcement that some of us need. This gamerblogger is the founding member [and Captain Emeritus] of the Roadkill Squadron. That’s the mobile infantry and combat motorpool of the Gunslingers. What lukems refers to as “driving people around”, we refer to as “rescuing flag-carriers from hostile territory and dusting off while our tailgunner deals insult to injury over the rear bumper of our Warthog!” Those moments are rewards in and of themselves.
This is not to say that the new player investment system is superfluous. Nay! Please, give us a more profound measure of our intended prowess than a pile of old Wheelman Medals that collect dust. If anything, today’s announcement is a signpost that Halo Reach is well on track to deliver the same in-game experience that has inspired us to maintain a foothold in the Halo Nation for years.
Luke Smith has been one of those gamers to grace my passenger seat with the banner of his enemy – as have been several of his partners in crime on the development side. Bungie knows what makes Halo great, and we all say thankya. Oftentimes, the artist is too close to their own work to understand the experience it creates for an audience. With emerging details like these being brought to light, it is very easy to say that this is not the case for Halo Reach.
They make the games they want to play. We are thrilled to agree.