“The ODST in the black truck fled across the desert, and the Gunslingers followed…”
Ever since the Gamerscore Blog announced that Halo 3: ODST would be making a whistle-stop tour across the nation, the TTL Gunslingers have been anxiously awaiting its passage through their respective towns. The lure is unmistakable… A chance to experience the legendary Bungie marketing machine first-hand. A chance to wield a silenced SMG one month early. A chance to get prepared to drop.
One such Gunslinger is a gamer ‘tagged TTL Dren. Once upon a time, this striker scored himself 43 medals with a single blast from the Spartan Laser. On Sunday, August 23rd, he intercepted two and a half tons of hype as it rolled through Hillsboro, Oregon like a freight train bound for the howling darkness. Having sampled that which awaits all of us on September 22nd, he has shared his field report from the scene:
TTL Dren said: The truck has room for 16 people, 8 playing the game while another 8 sit at the ready, watching and waiting for their turn. When I arrived a little before noon, there was a line of maybe 40 people. Before the gaming started, one of the PR guys gave us a briefing about the rules and what to expect. He even had to stress the fact that it was a team game. I am sure there were some in the crowd that were new to that idea.
They were handing out nice cards with an ODST group shot on one side, and a controller configuration on the other. The only thing that really stood out was that the X button is used to turn on your VISR. The Y button controls a flying cam that is used when you’re dead. I never remembered to try this, as I wanted to play more.
It wasn’t until 4:00 that I got to drop, in the night level ‘Crater’. I have to say this was a great level. It’s a courtyard with enemies just pouring over the high ground. At times there will be doors that open on the sides and you can get a good grenade in the pack. Other times you will have drop ships land and deposit baddies.
The weapons are much the same as what you find in Halo 3. Being able to zoom in with a silenced SMG is cool and it felt like the AR at times. The pistol is back, but I am not sure it’s quite the same as Halo CE. It has no problem dropping grunts and jackals with a head shot, though. Unfortunately, I never got my hands on other power weapons. I did snag the fuel rod gun for a bit, until it ran out of ammo. Extra ammo didn’t seem that hard to find, as the enemy drops weapons all over the place. There is no dual wielding.
This was all pre-demo stuff, so things will change. In our setup, they gave us 10 minutes with unlimited lives. In the final game you will have to depend on those lives, and you can earn more as you go through the firefight. There are life packs in the levels as you don’t have a shield like the Master Chief.
There are a bunch of new medals to be won as well. The assist medal is a star with a yin~yang symbol in it. There are hammer medals, and it tracks what your biggest kill was. If you take out a Chieftain, it will show that in your carnage report. You could also customize your character, although there wasn’t much time to play around with that. At times you would see someone running around without a helmet.
After playing for even a short time, I have to say this is a great game. It requires a whole new strategy and you really have to be a team. You have to be cautious about what weapons you use and how you use them. Since your not a spartan, you have to remember that your grenades can’t be thrown across the map anymore. It has a different feel, yet still feels like Halo.
I cant wait to play this game again.
Thanks to the folks at Bungie, Microsoft, and GameStop.
Thank you for sharing, Dren. Good game. Who will be the next Gunslinger to intercept the Helljumper Express?