D0121 T1629 Y2008Gone Fishin?

At Tied the Leader, we see the Gunslingers as a microcosm of the Xbox Live community. Our members are a smaller sampling of the all-encompassing nation that plays Halo 3 via Xbox Live – a gaming body with its own ebb and flow. At times, our online population is booming. On rarer occasions, one’s Friends List can look like a ghost town that was decimated by the closure of a steel mill.

There are many factors that can sideline an army in the Battle of the Halo Nation. Resumption of curriculum at institutions of higher learning… Season premieres of beloved television serials… Most recently, there was the scourge of the holiday season; in which gamers were separated from their boxes against their will so that they could swill eggnog with Aunt Sally and collect yet another sweater that will forever suffer the darkness of the dresser drawer.

Currently, the most profound threat to Tied the Leader’s Official Halo Clan comes from the reinstatement of the wartime draft. We are not talking about Operation Enduring Freedom. The combat readiness of the TTL Gunslingers in Halo 3 is being challenged by a game called “Call of Duty 4 : Modern Warfare”.

No doubt, you have seen it occupying constituents on your Friends Lists. Perhaps you have even played it yourself.

The response at TTL to this game has been so positive, the migration of Gunslingers from combat evolved to modern warfare has created a backlash. In the Midworld Forum, we even had to quell a movement to refer to COD4 as “Fish” in popular vernacular.

Get it? Cod = Fish? “Don’t eat the fish” they would say. “The fish is bad!” It was funny, but feelings started to get hurt. Gamers are a passionate bunch!

What follows is not to be an argument of “My Favorite Video Game Can Beat Up Your Favorite Video Game”. Some rabid fanboys feel the need to stake out their corner as being the very best corner. We will abstain from the debate.

From the perspective of a gamer who is leading a team community with hopes of outliving the Halo Franchise [perish the thought], there is a lot to love about Call of Duty 4. If nothing else, the inclusion of fish in our diet proves that a “Halo Clan” can adapt to another game without losing their sense of identity or teamwork.

The similarities between the two games are striking. Both Halo 3 and Call of Duty 4 are, at first glance, shooters. Both games enable a team to enter a game as a team. The Party Lobby system for Call of Duty 4 is almost as good as what we had when we played Halo 2 – meaning that it comes closer than any other non-Bungie game to competing with the Halo Experience on Xbox Live.

Yeah, sure… Gears of War had a multiplayer application that was real swell, if you didn’t mind the complete and total absence of matchmaking dynamics that enabled people to choose their teammates in ranked games. Among the Gunslingers, that is sort of important, seeing as though it is the cornerstone of our offering.

In Call of Duty 4, you can form up in a party, and allow the mechanics of the game to assemble an opposing squad – so long as you are patient with members of your squad being arbitrarily and unceremoniously dropped from the guest list. Your friend who loves COD will tell you that a “magical patch” is on the way; one that will solve all of their problems. This proclamation has the same ring to it as “Bungie is putting the pistol back into Halo!”

For as many similarities that are strikingly obvious, there are clever differences about Call of Duty 4 that may lure Halo Loyalists away from the front lines of Halo 3 matchmaking forever.

The Class System in Call of Duty has to be the single most addictive component of the multiplayer aspect of the game. In creating a class, a gamer has a chance to express themselves. A sense of individuality emerges from the gameplay.

It can be said that Halo affords a player a sense of inviduality, with the chance to trick out their armor with trophies unlocked through the acquisition of achievements. Yet, those cosmetic alterations have no impact on the game – other than making you a target for other players that resent you for finishing the campaign on Legendary.

Call of Duty requires that a gamer embrace and practice a combat specialty. Well, it’s not exactly “required”, but it is a damn good suggestion that one does so. Otherwise, you are just running around with a stock M16, with nothing on your person to give you a leg up. In Halo, combat specialties are less an option. This gamerblogger has enough Wheelman medals to lay claim to the Warthog, but only if I can get to it before the other team does.

In Call of Duty, a gamer steps onto the battlefield with everything they need to play their role. “Ghost-Class” snipers blend into the bush in ghillie suits, wielding a silenced rifle. Their physical avatars are tricked out with handpicked “perks” that make their footfalls silent as that of a Ninja. Their uniform hides away gadgets that make them invisible to radar. On the same team as the Sniper may be a juggernaut Heavy Gunner that is perked with the strength to take a few more bullets before they fall. The hands that wield the “SAW” machine gun can be trained to reload a belt-fed weapon with the speed of a magician.

The convention of these fighting classes is far more than a novelty. They have a profound impact on the gameplay. What is the first thing that crosses your mind at the outset of a match of Halo 3? “Who is going to get the [insert power weapon here]?” In a multiplayer game of Halo, weapon control equals map control. Thus, the beginning of each match starts out like the lightning-round shopping sprees that you see on game shows. Get the sniper rifle! Get the Sp’Laser! Get the Banshee! Get the year-supply of golf balls!

In Call of Duty 4, strategy equals map control. No one shops for power weapons. At the words “Let’s do this!”, they fan out to lock down the strategic choke-points on the map. Gone are the post-game arguments about “hoarding the weapons”. If you played well enough to unlock that G36 Assault Rifle, it is yours to shoot, Mister! The more you play the game, the more toys and perks you have at your disposal. The combinations are endless.

This gameplay scenario is not without its flaws, it must be said. Some of the perks in COD are so ludicrous, they draw universal moans from the players that encounter their use. You cannot play a game without hearing someone scream “Fucking MARTYRDOM!” in a moment of frustration.

When a gamer selects the “Martyrdom” perk, they automatically drop a grenade onto the battlefield whenever they are taken down by an opponent. It does not matter if they had it on their person, or not. It does not matter if they have their brain smeared across a wall like oatmeal by the slug from a Barrett .50 Sniper Rifle. It does not matter if they catch a Rocket Propelled Grenade in the chest like an NFL running back. If you are rolling with Martyrdom, you shit a magical grenade when you die. It’s annoying. Similarly, if one selects “Last Stand” as a perk, their avatar can draw a sidearm and pop of a few parting shots from their final resting place on the ground.

Call of Duty is still a good game. It cannot be denied. The question becomes “How replayable will it be?” You do reach a point at which you are shooting the same four or five guns over and over and over. They are all tricked out with your favorite sites, your preferred grips, and colorful camouflage patterns that earn bragging rights for those who unlock them. They are, however, the same four or five weapons. If you care for a prestige icon next to your name, you could always shrug your rank and start all over, with the same four or five weapons.

The real question is that of community. If the phenomenon of the Halo Nation is evidence of anything, it is the strength of a fanbase in prolonging interest in a game. What were most of us playing when Halo 3 came out? Halo 2. Why? It probably has something to do with the fact that – even though we say the very worst things to each other in a post-game lobby – we have grown accustomed to shooting at one another. The daring could even say that, deep in a secret chamber of our hearts, we like each other. We really like each other.

To date, we have seen no evidence of a social movement in the cannon of Call of Duty that resembles the Halo Nation.

Time will tell.

Posted by XerxdeeJ

Fisherman 21

  1. #LINK D0122 T1121
    TTL Lansdownzorz wrote...

    Great write up. Unbiased and damn enjoyable to read.

    Martrydom could use some fixing, like, if you have a grenade then you can use the perk, if not, sorry champ. Also it should be like Last Stand, if you take a headshot or a nade, no martyrdom for you.

  2. #LINK D0122 T1151
    AnTi PRO wrote...

    I was sucked into CoD 4 when it came out, but now I’m back on Halo. It’s an amazing game, but I don’t think it can outlast Halo. There is no way.

  3. #LINK D0122 T1216
    Rhayader wrote...

    I think both are great games, but for very different reasons. Ultimately, I think Halo will win out, because of three reasons: 1) Halo provides a more finely tuned, no-frills gameplay for competitive players, 2) Halo has saved films, forge, DLC releases, and more community involvement, and 3) Matchmaking and networking are MUCH better in Halo.

  4. #LINK D0122 T1308
    lee wrote...

    I think that Halo 3 will win because of the competitive nature of the game. I am competitive and love Halo because of its competitive nature. Call of duty is (for a lack of a better term) for noobs. It is hard to argue that call of duty takes more skill than Halo. I personally think H3 takes more strategy, at least quick strategy than cod4.

  5. #LINK D0122 T1320
    TTL Lansdownzorz wrote...

    I’m not sure if the blog entry was to spur on folks to pick a winner, (just my take)

    Call of duty for noobs lee? Seriously? I’d like to introduce you to a couple of COD Gunslingers who may feel differently, the game takes much skill.

  6. #LINK D0122 T1341
    Random Hero wrote...

    great write up man, i have only play cod4 about 3 times and didn’t particularly enjoy the gameplay too much, but you explained some intracacies of it that i was unaware of… maybe i’ll have to give it another go… though halo will always hold my permanent attention

  7. #LINK D0122 T1355
    SG Noodles wrote...

    I enjoy playing both. I was sucked into COD4 almost exclusively for a while, and now it is just the other game I play when not in Halo. Although, the reason I play more Halo now id because of a league, so I would think, sans league, they would share equal time in my drive.

    I do agree completely about the ‘fucking martyrdom’ and have adjusted my gameplay to lessen the impact it has on me… but it should be tied to grenades on person.

  8. #LINK D0122 T1405
    XerxdeeJ wrote...

    Lansdown said: “I’m not sure if the blog entry was to spur on folks to pick a winner”

    – - –
    I can assure you that was not the case. At TTL, we are committed to supporting a team experience for any game that will let the Gunslingers operate as a unit.

    Call of Duty does automate some elements of the game that are essential to our approach. While the canned callouts [i.e. “We are losing B!”] do offer a crutch to teams that don’t possess a dialogue for constructive chatter, I would never say that the game was engineered towards noobs.

    Like any game, COD is what you make of it. We have found it to be an effective platform for competitive team play.

  9. #LINK D0122 T1415
    Tombstone wrote...

    Team Fortress 2 > Both CoD4 and Halo 3

    Because Team Fortress 2 is badass, and everything is extremely well balanced. Shame that more people don’t play it though.

    I

  10. #LINK D0122 T1458
    TTL Cleanbeats wrote...

    The shining star for COD4 has defiantly been the Matchmaking system. Aside from the random drops, being able to team up and let the system set you up has been great, almost a home away from home. I am not sure that Bungie’s take on the matchmaking system will ever be beat, but this is a great take inline with what we see in the Halo menus.

    Both games take plenty of skill, and are a blast to play. We will have to wait and see which game holds on to replay-ability though (my Gunslinger bucks are on Halo). Both studios are set on creating an excellent experience, and I can’t wait to see what both Bungie and Infinity Ward have in store for the future.

  11. #LINK D0122 T1624
    December Wolf wrote...

    I used to be an avid Halo player but I love CoD4. I never even played a CoD before it for more than a few minutes. IUt’s messing me up because when I kill someone in Halo I find myself clicking the left stick trying to sprint away before their grenade goes off (no sprint, and no martyrdom though) I can hardly reload or use a scope in Halo anymore. However, I cannot stand their party system. I’m tired of getting booted, not being able to carry my party with me, invites not carrying over from match to match for a friend to respond to… Oh well. I’m slowly falling back to Halo. If only I can learn to scope again.

  12. #LINK D0122 T1655
    AsiansOnFire wrote...

    I got CoD 4 for Christmas and have been playing it non-stop for about three weeks. It wasn’t until this weekend did I start going back to H3. Boy did I have a fun time trying to switch back to those controls…throwing grenades at my friendly spartan teamates. But personally I don’t think anything could beat Halo. It’s been there since the original and anything proclamied to beat it never does. While I love CoD 4 to death over all the options and customization along with a very cinematic campaign, Halo 3 will always be my niche in the gaming world.

    PS: BRING GOLDENEYE TO 360!
    http://www.petitiononline.com/mod_perl/signed.cgi?rare007

  13. #LINK D0122 T2008
    PacRam wrote...

    COD4 is a great game. Fun to play but just not as good as Halo. Halo has a much more dynamic style of gameplay (Nade jumping anyone?). Seriously try nade jumping in COD4. All that’s left is a smoldering crater of dumbass. But that’s off topic. We saw this with Gears of War. It took over Halo 2 until Halo 3 came out. All these fanboys prancing about with golden guns and the god-rifle (you know what I’m talking about). It just doesn’t work for me. Having a bullet pass through a wall and hit my cranium at random times just doesn’t sit for me.

    Halo has a more dynamic gameplay. COD4 is great, but it lacks the dynamic and crazy antics of Halo.

    When’s the last time you saw a sniper bullet kill your team mate but also get a double kill?

    I rest my case.

  14. #LINK D0123 T1748
    TTL ubermorons wrote...

    When COD first came out I wanted nothing to do with it. I was biased. I had never played a COD game before. Next thing I know, it’s just me and lonely L Askan sitting in the pre-game.

    I managed to get some game time at a friends place and have been hooked ever since. I think that COD will be a game that lots of people go to instead of Halo.

  15. #LINK D0123 T1749
    TTL Gunslinger "Gunny" wrote...

    Halo 3 and CoD are only as good as the teammates at your side. That cannot be overstated.

    I have the luxury of ~ 119 other guys and gals to play with no matter what title spins in my 360. People like these are what made the halo franchise what it is, and can shape CoD into a similar entity if Ka allows it.

  16. #LINK D0124 T1425
    Leroy wrote...

    I can sum this up in one word.

    Halo 3 > Cock of Doody 4

  17. #LINK D0125 T0905
    TTL Lansdown wrote...

    Leroy, i thought you were going to sum it up in one word….

    That was 4 words, 2 numbers and a symbol.

  18. #LINK D0125 T1506
    Quantifier wrote...

    Leroy = PWND!

    I have been a Halo-only guy since it was released on the Xbox launch. That said, I enjoy both games, though COD has been my title of choice as of late. I haven’t been all that enamored with H3 since it’s release, though i’m still hoping to fully embrace it. Maybe i just needed a break, and COD is certainly giving me that. I just can’t get enough of it yet. I really enjoyed it’s campaign, more so than H3. And as far as matchmaking, the Gunslingers i usually play with don’t take it as seriously as H3 so its more loose in the party. Ultimately though, like most here, my money’s on H3.

  19. #LINK D0125 T2031
    Excardon wrote...

    Great writeup.

    My short and sweet thoughts are these.

    It’s like comparing apples to oranges.

    Both are fruits and good to eat (and good for you) but they are strikingly different.

  20. #LINK D0203 T2209
    Wheels wrote...

    Obviously one of your best articles! Great responses from those other than TTL.

  21. #LINK D0612 T1318
    Savage6 wrote...

    Funny how so many Halo fans seem to be threatoned by COD4. There is no good reason for this if you ask me. They may be in competition, but they are completely different games that require different strategies and game play. It all boils down to what you prefer.

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