Announcing the launch of Tied the Leader Studios. During the Halo 3 Beta, it came to our attention that there was legitimate multimedia muscle in our community. As we slayed and played on the first 3 Multiplayer maps of Halo 3, a Gunglinger named TTL Hoovaloov emerged as a machinima auteur.
You may remember him as the architect behind L Askan’s Beta Carotage [WMV and MOV]. Or you may not. The point of the matter is that machinima is so effortless at the controls of Halo 3, that gamers who never hassled themselves with puppeteering and editing will be lured into the scene.
Please welcome TTL to the Table. As an amusing meditation, we offer you LagtaculaR. Rather than a rant against the inevitability of network congestion, this is a whimsical look at how the rules of our virtual world are bent when the machine breaks down.
Hoovaloov can frame up his creative process better than I. Here are some Director’s Notes from the man himself:
I made this video as a fun way to look at something all gamers experience – lag. Last week, I was playing a game of Halo 3 online when all of a sudden, I was spasmodically warping around the map and people were randomly dying. It was so funny at the time that I had to watch the Saved Film to see how it thought the game played out. I started messing around with neat camera angles and panning shots, and pretty soon I had decided I was just going to make a video about it. It was a completely unexpected idea, but I wanted to showcase the game because it told a story so naturally. Soon the ideas were flowing, and I had it all edited within three days of playing that game. It was fun to see how lag can make even the most strategic game of Team Slayer devolve into utter chaos. I hope you all enjoy it!
Cheers, Hoovaloov! Give the man his props, Constant Reader.