D0401 T0103 Y2009No Scope? Nope!

At the end of the day on which we celebrate the fool, this gamerblogger came across a jewel of a gift presented by his faithful Halo Clan. Lovingly crafted to commemorate the occassion in which pranks are the objective, the following montage was cultivated from gameplay lifted from Halo 3 via Xbox Live.

As you view this masterful piece of violent pop-culture, please keep in mind the following caveats, listed below…

1. I, XerxdeeJ, of sound mind and avatar, cannot effect a long-range kill with a Sniper Rifle worth a damn. Sincerely. This is not an attempt at humility intended to curry favor from those gamers I intend to lead as one of their Overlords. The long-barrel in Halo 3 might as well be a boat-oar in my hands. I am more likely to kill someone with the SRS99C-S2 AM if I employ it in the manner that one would wield a sledgehammer.

2. TTL, while prolific with combat montages, makes it a point to never set our antics to Death Metal, Cookie Monster Rock, Hardcore Rap, Breaking Benjamin, or any other threadbare forms of music. We have long prided ourselves on this point. If this reminds you of your montage, the joke is on you as well…

3. A Disclaimer lifted directly from the end credits:
“XerxdeeJ did none of these things in this video.”

Thanks for the sucker punch.

Bastards!

Posted by XerxdeeJ

Comment 25

D0222 T2352 Y2009Mythoramics

Welcome back to the sprawling vistas that are pastiched together for us, courtesy of El Burritoh and Photoshop. It took a map pack of Mythic proportions to inspire its return, but we are proud to announce an update to the hidden gem of the TTL webring at Haloramics.

This is but a sneak preview of what awaits you, and what is yet to come. The horizons of Assembly, Orbital, and Sandbox have been stretched to reveal their majesty. Once these environments join the lineup of potential matchmaking battlegrounds, their beauty will become an afterthought. For now, let’s gaze upon them from the relative peace and quiet of the full Haloramics gallery.

As always, if you like what you see, our site provides a full tutorial for how you can switch to a wide-angle lens of your very own.

Posted by XerxdeeJ

Comment 12

D0221 T2353 Y2009The Art of Warthog

Playing the great game of Halo affords a gamer the chance to act out so many different roles of their choosing. The archetypes are the same that one may find on an actual battlefield. Sniper. Rifleman. Pistoleer. Heavy Gunner. Guard. And let us not forget the Pilots. Once a player embraces their favorite function on the battlefield, they can hone their craft until it is elevated to the level of art.

One such artist, a Gunslinger who we know as Fezzer, has compiled some of the finer moments of his performances in the various threatres of combat that comprise the Halo 3 Experience via Xbox Live. It has been said that a cat always lands on its feet. The same can be said for the Warthog, provided it is being helmed by a faithful member of our Roadkill Squadron.

Enjoy. Please refrain from flash photography, and hold your applause until the end of the show.

Posted by XerxdeeJ

Comment 22

D0215 T1502 Y2009The Sands of Myth

Last week, Tied the Leader was invited by Bungie Studios to joyride through the environments to be included in the Mythic Map Pack for Halo 3. Our local agent in the Seattle area, L0com0tive, infiltrated their press event. This gamerblogger was welcomed to join remotely via Xbox Live. We both say thankya!

The following is a report on the endless potential of the map aptly named Sandbox – a modular playground for the Halo Nation. Why just Sandbox? The scope of this map is staggering. It is not an exaggeration to proclaim that we have never seen a virtual environment with so much potential for customization. To do this map justice, we will have to talk about Orbital and Assembly later.

Let the exploration begin. Be sure to access the Hi-Res by clicking on the images! It takes more than 400 pixels to tell this tale.

In game development vernacular, the notion of a “sandox” suggests the ability for a gamer to do whatever they want. This map lives up to its name. As promised, everything you can behold can be deleted and/or rearranged in Forge. Nothing is nailed down. The only thing that remains constant is the very ground on which you walk. Or does it?

The default arrangement for this battleground is merely a starting point. This is not rigid hard-code geometry. This is our world, to mold and tweak as we see fit. The flow of traffic and the tone of the battle is at the mercy of the user. Choke points and high-ground are things of our choosing.

Drawing from a diverse palette of design elements, each gamer becomes an arm-chair architect. Equipped with only a game controller; structures can be wrought from stone, wood, iron, and even light. Colorful elements can be put into place to indicate team territory. The layout of your base is by your design.

You can tell a lot about a gamer by what they create when given complete control. For my part, my first attempt at Forging the Sandbox led to the sweetest jump ever negotiated by this vehicle hound. Skill and finesse take a back seat to my desire to catch some air on a Chopper.

For those of you keeping score, that lineup includes 3 (three) Warthogs, 2 (two) Wraiths, 2 (two) Scorpions, and 3 (three) Gauss ‘Hogs. Channeling the soul of Evil Kenevil, this gamer wrought a venue for a record-setting stunt. Of course, it’s easy to set a record when only a few hundred people have access to the fairgrounds.

And, yes… I stuck the landing. This map will be in my fileshare upon release of Sandbox. Check back and help yourself to a download. I challenge you to best my distance. No fair using Gravity Lifts!

Sandox is billed as “an endless wasteland that still holds many secrets – some held more deeply than others.” Heed this warning, all ye who enter here! Similar to its dessert cousin, Sandtrap, this map has an out-of-bounds zone. Justice is not dealt in the form of pressure mines. On Sandbox, it is the Towers that do the talking.

Any Gunslinger would be proud. These Towers don’t miss, and they shoot repeatedly until nothing moves outside the bowl over which they stand gaurd. If Stephen King references are too esoteric, just imagine that you are Frodo, and the ring is around your neck. Either way, your ass is toast.

While we are on a literary kick, anyone up for a romp through the Well of Souls? Unlike Indiana Jones, you don’t need a team of Egyptian diggers to open the crypt. A little Forge magic is all that is required to removed the capstone.

From there, the only thing between you and a subterranean cavern is a quarter-mile descent through a forgotten shaft. Thank the Forerunner that there is no fall-damage in Halo 3, because it is a long way down. Once your boots hit rock bottom, you have arrived in yet another environment that awaits your mastery of Forge. Commence Geo-Glitching!

The obvious question becomes: How big is it? Since there is no defacto unit of measurement in Halo, we can only answer this question as a matter of forced perspective. It’s bigger than than your house, but smaller than Texas.

It’s big enough to pull some sweet maneuvers at the controls of a Banshee. This is not advised, however. In fact, what did Mom say? I am sure that she has a rule against barrel rolls in the house. What? You think Banshees grow on trees?

It’s big enough to allow you to really stretch your legs in a match of Griffball. No longer will League Commissioners need to speak at length about the folly of glitching beyond the confines of the court, as the walls are now wrought from solid rock. Behold the cheater’s prison.

It’s big enough to allow for a firefight that will require some steady aim, or at least some target-seeking ammunition. This is not a close-quarters affair. They crypt below Sandbox will have you on the move to close the distance between your and your target.

It’s big enough to erect a temple that can be used as a venue to sacrifice n00bs at the Altar of Bungie. The stone blocks and spires in the Forge palette lend themselves well to the creation of a mood that clearly deserves the name “Mythic”. Let those Mayan sensibilities run wild!

Please follow me back to the surface, if you will. We are not even close to finishing our expedition. In Forge mode, you will see a teleporter that is set in mid-air against the horizon. This leads to the final frontier that Sandbox has to offer.

As you can see, the sky is truly the limit. Another plane is set well above the dunes that enables a gamer to create a high-altitude battleground. Thus, Sandox becomes a three-tiered landscape that can support endless skirmishes that cover an unprecedented amount of virtual real estate.

Be not fooled by your experience in the crypt. If you fall from this height, you will experience a point deducted from your score, followed immediately by death. The Forge plane doesn’t just uphold your structures. It also doubles as an invisible killer of Man and Elites alike.

Afraid of heights? You may find the vistas at this level almost vertigo-inducing. These sights are lovely, if you have the stomach for the elevation. The sunset if quite a thing to behold from up here. Just try not to look down, if you can avoid it.

Depicted Below: Yours truly is murdered by “KP” (HBO Mainstay, Bungie Alum, Gunslinger Emeritus, and Xbox Team Member) while I smell the roses.

Do yourself a favor on your first outting, and don’t get killed enjoying the vantage points. This is still a warzone, after all, and the locals have itchy trigger fingers. Amidst preview matches with agents from various press outlets, the choice was between taking in the scenery, or returning fire.

While the metaphor for empowing the gamer with options holds true, it is also safe to say that this sandy battlefield is far more than just a box. There is an entire world in play on this map that is ready for the inspiration of its inhabitants. We will fight them in the skies, on the groud, and in caverns hidden away deep below the surface.

Sandbox will be unrecognizable to itself as many times as it is twisted, shaped, and bent in Forge. From top to bottom, the options are only as limited as the number of gamers that download the content. Any user who claims that they don’t like this map will only be telegraphing their own lack of imagination.

Oh, and let’s not forget the Golf. This should give new meaning to the notion of “Handicap” in Halo 3.

Thanks again for the new toys, Bungie. And for the advanced recon. We can’t wait to see what we do with them.

Almost forgot: For those of you want a tutorial on where to find the new skulls, just click here.

Posted by XerxdeeJ

Comment 22

D0209 T0005 Y2009First Person Plural

“When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer.”

This famous description of Alexander the Great, attributed by many to poet John Milton, illustrates the emptiness that awaits any warrior at the end of their glorious campaign. A Gunslinger who reaches the clearing at the end of the path has walked their last steps. Should a Gunslinger reach the Tower, there is nothing left to do but begin their quest again from the beginning.

As gamers, we contemplate this question in terms of “replayability”. In essence, the more worlds a game enables us to conquer, the longer we are likely to play it. Amidst the warzones of Xbox Live, the Halo franchise has long been heralded as the best example of a replayable game. Even if a gamer is able to execute every potential achievement in a Legendary Campaign, it is impossible that they will ever claim a flag from every distinct gamertag.

That same Halo Franchise has long been the bedrock of our warring gaming community at Tied the Leader. Our very name is homage to the announcements heard in its online multiplayer applications. The TTL Gunslingers played Halo 2 tirelessly for over two years, with only minor distractions. A component of that replayability came from the notion that we were all waiting for Halo 3, and that holding our territory on Relic was keeping us prepared to finish the fight. Another component was the fact that the dominance Halo 2 was relatively unchallenged by other titles.

We live in exponential times. In the current marketplace, Halo is racing against many other dark horses. One needs only follow Major Nelson’s Activity Reports to track the entries in the running. Your Xbox is no longer a one-trick pony. The competition for your trigger time is fierce, and there are now many worlds to conquer.

So, how does a development house keep a gamer loyal? And, how does an Overlord like your friendly neighborhood gamerblogger keep a clan of gamers happy and engaged? There are times when the replayability of our favorite games lies in the culture that we create for ourselves. The concept of culture is used here to explain the set of shared attitudes, values, goals, and practices that characterizes an institution, organization or group… but more on that later.

To best understand how the questions of replayability and loyalty impact the Halo Nation, we need to step outside our own borders. We even need to journey back in time to visit a world at war. I am, of course, talking about Call of Duty. Please join me in my Way-Back Machine as I take you on a tour of how the rival puppetmasters at Activision are seducing away the expatriates on your Friends List.

Call of Duty features a numeric ranking and matchmaking system, similar to the one that brings us into violent communion in Halo. The major difference is that a gamer earns Experience Points in Call of Duty for every opponent that they down. The downside is that Personal Achievement is more a factor in “Leveling Up” than is the fate of the team. The upside is that clans can’t boost a gamer by carrying them to repeated wins.

A winning streak in COD is not worth much if a gamer is not reporting confirmed kills to the War Department. Trust me. I overcame this reality via much pain… Any idiot can march from Stalingrad to Berlin and still go home a Private.

The outcome of this ranking system is that any gamer can shoot their way through to the mountain top; including a gear-headed Warthog Pilot like me. Even a Tube-Catcher [that’s COD-speak for n00b] who scores only one kill per game can reach the end of the numeric scale, given enough time and effort. Along the way, milestones are celebrated with enough fanfare to send a chill of pride up even the most jaded spine. Challenges are completed. Weapons are acquired. Perks are assigned. Promotions are awarded.

There is the sense that every step in the adventure makes that adventure more complex, and more dangerous. And when a gamer reaches the Mountaintop? When they have fired everything from the M-1 to the Fallschirmjagergewehr-42? When they have played with perks that make them run faster or shoot more accurately? What then?

Commander’s are given the chance to “Prestige!” In so doing, they are required to throw all of their wonderful toys onto the rubbish heap and start anew as a Private First Class – issued nothing but a Tommy Gun, a Pistol, and draft papers still wet with ink. All they are given for their trouble is a tiny little icon next to their gamertag that says “I reached the top of the mountain and I descended to climb it again.”

You can “Prestige” ten times in Call of Duty. That amounts to ten worlds to conquer.

When a gamer reaches the mountaintop in Halo 3, they weep. Either that or they seek out new life and new civilizations to conquer. Among the Gunslingers, there is a cadre of vanguards that sweep through games like locusts. First to fight. First to reach 100% of all available gamer points. They play everything that hits the shelves of the game store – well almost everything. If they last more than a few weeks in a game, we set them up with a discussion board. If that board fills up with war stories that seem worth living, we all go out and buy the game. A game like Call of Duty is clever in its ability to hold their attention for longer than the average Skateboarding simulator, since it has ten big speedbumps between them and the “completion” for which they endeavor.

By stark contrast, there are Halo Loyalists in the Gunslinger Army. Their Mjolnir is fused to their very backs. The UNSC standard issue Battle Rifle is an extension of their hearts. They hail from the dried creek beds of Blood Gulch, and ever thrive in the rolling currents of Valhalla. For these faithful SPARTANS, their only hope for Prestige is a second gamertag.

Unwittingly, some of the most prestigious citizens of our fare Halo Nation end up being some of the most vilified figures in the pre-game lobby. Have we not heard the scorn hurled at the feet of Second Taggers? Have we not added to the vitriol that dogpiles on a forum when this subject is brought to trial?

“Go pick on someone at your own level!”

“Enjoy your time ranking up again, you #%&%$%&%$!”

“I could win too, if I played on another tag!”

In essence, the desire of many to immigrate away from the Halo Nation may be a product as our own culture. What we have failed to realize in our limited exposure to the other warfronts on Xbox Live is that a Second-Tagger is a gamer who has engineered a way to remain in the game, by playing through it again and again under multiple identities. Their Prestige costs them an extra membership fee, making it more than just a sacrifice of time and effort.

Case Study: Los Jacklos is the first name in competitive gaming at Tied the Leader. He led expeditions through teenage wastelands like MLG and Gamebattles. When challengers come to MidWorld in search of our hides, Los is almost certainly behind the answer. Currently, he is on maneuvers against affiliated clans in the Good Game Network, via a private league. Here is his answer on the theory of Second-Tagging as a gesture of prestige…

TTL: How many distinct gamertags do you have, and what are their ranks?

LOS: I have three tags, TTL Los Jacklos, xxxLos, It’s the Jackle, all have 50’s.

TTL: What motivated you to pay for numerous identities?

LOS: Not everyone I play Halo with wants to get matched against 50’s in ranked games. So I created other tags to play with my lower ranked friends. You could say ‘why not just play social’, but let’s face it: social playlist players don’t often play with the same breakneck endeavor that ranked playlist challengers do. Often they quit, or just stop taking the game seriously. Lets not forget the guest factor or getting split! So I created other tags to play around with and sooner or later they get to 50.

TTL: What is your primary goal as a gamer?

LOS: My primary goal as a gamer is to play games. I think I have been doing that successfully since a young age. However, they have not entirely been electronic games. Joking aside, I assume you mean as a Halo player. My goal as a Halo player has been to recreate the magical moments of my first few games of Halo played with friends. I am thankfully able to do that almost every night!

TTL: Has the process of “leveling up” these tags stoked the replayability of Halo 3?

LOS: Yes, I suppose. If I was confined to one tag I wouldn’t play less Halo, but I would probably play with fewer players outside of my skill range.

TTL: Do you encounter scorn in Matchmaking from people who suspect that you are playing below your natural level?

LOS: I play on ‘Team and Party’ voice chat 100% of the time, so I don’t know for sure. I would assume I do, being that some XBL players are scornful people. I can tell you that people who are 50’s playing on second tags aren’t complaining about it (too busy complaining about LAG and BR spread to sweat the small stuff!!!).

Posted by XerxdeeJ

Comment 8

D0105 T0021 Y2009Gunslinger Highlights, VOL 6

Happy New Year, Constant Reader.

At Tied the Leader, we have our New Year’s Resolutions all laid out. Not suprisingly, they are mostly the same as the resolutions we made last year:

1. Play some good games.
2. Deal in lead.
3. Prepare to drop.
4. Quit smoking. [check!]
5. Lose ten pounds. [yeah, right]

4 out of 5 ain’t bad. As a gesture that the Gunslingers intend to charge into 2009 much as they did into 2008, Oboe Crazy has been up to her old tricks, taking average blokes like us and casting us in the role of the hero.

Have a watch, and then get back to work. We are back to business as usual. Stay tuned for updates from numerous warfronts as they become available.

Dismissed.

Posted by XerxdeeJ

Comment 8

D0105 T0008 Y2009The Gamer Behind the Reclaimer

Greetings, webcomic fans! Do you dig on the Reclaimer? How could you not? For well over a year now, TTL Demag0gue has been spinning a yarn through a meticulous fashion that utilizes the game engine that we all know and love.

In a bid of cyber-anthropology, our own TTL Venus sat down to explore the deepest thoughts that drive this gamer to express his creativity week in and week out. You are invited a little deeper into the TTL Webring to partake in the dialogue.

Find out what makes him game.

Find out what life is like beyond the game.

Find out why he almost got arrested in Chicago!

I would say more, but the interview really speaks for itself. So, stop wasting your time here, and start getting acquainted with the man behind an online graphic novel set in an alternate Haloverse.

Posted by XerxdeeJ

Comment 3

D1214 T1638 Y2008How sweet...

If you are a constant reader of this masthead for gamer culture, you are no doubt acquainted with a gamer by the name of Oboe Crazy. Being a woman, Oboe is subjected to only the finest behavior of her warring peers. Being a Captain of the TTL Gunslingers, it just so happens that she has dozens of teammates to insure that her griefers are met with swift retribution.

If you find youself doing a dance on our Oboe, there is likely a Gunslinger lurking just around the next corner with a particular interest in seeing you suffer.

The joke is [in fact] on you, my sweet idiots.

Good game.

Posted by XerxdeeJ

Comment 25

D1207 T1636 Y2008Generosity of My7hic Proportions

Tied the Leader is proud to introduce you to a gamer who goes by the tag of My7thos. Any patriot of the Halo Nation will recognize his affinity for Bungie, as indicated by the substitution of the T with the 7. Recently, we had the pleasure to get to know this gamer beyond the surface of his moniker.

One fine day, My7hos arrived in MidWorld with a plan to liquidiate some assets in the interest of benefitting some wounded combat veterans. You know them. They are the ones who venture into the howling darkness, only they don’t pack the luxury of a bubble shield with them.

Our charitable foundation was just the vehicle that My7thos needed to reach beyond cyberspace and have a positive impact on the real world in which he lives – some of the time, at least. Once his campaign was completed, he was able to donate $291.14 to our experiment of altruism. Tied the Leader caught up with our most recent ally during his morning Yoga practice, so that he could tell the story in his own words…

TTL: What are your vital statistics? Name, location, age?

My7hos: Corey Olszewski (pronounced like “Ol’ chefs ski”). Currently residing in Fort Worth in the great state of Texas. I’m 23 years of age.

TTL: How did you raise the money that you donated to the TTL Foundation?

My7hos: I auctioned off a good amount of Halo memorbilia (why does that word sound like a disease?) and put that money toward the Foundation. It ended up being a little lower than I wanted, so I didn’t reimburse myself for the last few round’s shipping costs. I’d rather that money go to the soliders who fight for the freedom I have to enjoy the games I like.

TTL: What inspired you to get involved?

My7hos: I came across your website through HBO’s links section I believe. I had heard of Tied The Leader for years, but I never knew you had a foundation like this. That day I just happened to be skimming through HBO’s links I spent a little time exploring your website and found the foundation. I immediately knew what I had to do.

TTL: What is your favorite thing about being a gamer?

My7hos: The community. I probably wouldn’t be as much of a gamer as I am today if it weren’t for the communities I’ve found and the friends I’ve made over the years. There’s nothing more fun that meeting up in matchmaking for a few games of obscenities-laced carnage, heh. In fact I remember one game of Halo 3, after my auctions went live, that I ran into TTL Vandal and TTL Hooloov (I think those were the guys), and I was like “Hey! TTL!” and they were like “Oh, hi… wait a second… My7hos! Dude! How’re the auctions?” Those were some awesome, fun-filled games and those kinds of games are what keep me coming back for more.

Say thankya, My7thos. As always, the money you donated will be dispersed to those in need through our partners at Azalea Charities. Through their efforts, wounded soldiers who will be spending their Christmas in a VA Hospital will receive the amenities they need to make a speedy recovery. If you crave more details, just read the letters that we have received from them on occassion. Thanks to your contributions, more letters are on the way…

In this season of over-wrought retail commerce, Tied the Leader salutes one gamer who understands the notion that it is better to give than to receive.

Posted by XerxdeeJ

Comment 10

D1205 T2151 Y2008Questions with Kiaeneto

Recently I had the pleasure of talking with Steve Boshnyak from Kiaeneto. If you haven’t heard of Kiaeneto then pull up a chair. Everyone knows that Quicksilver is a surf brand, and Volcom is a skate brand. Kiaeneto is quickly becoming the gamer’s brand of clothing. To get some more information from the source, Steve agreed to answer some questions about Kiaeneto, including but not limited to how they got started, and what they are aiming for in the future. Have a read.

Can you tell us a little about Kiaeneto and how it was founded?

Mikey Sabo founded Kiaeneto and sister company Kks (a custom printing company) in his early years of highschool. His sophomore year he realized that he wanted to make his own statement (through his look and clothing) that no other stores could offer him. After years of work in his parent’s basement he launched Kks and started making local softball team and company shirts. Dave Walsh (Walshy) went to the same high school as Mikey, and they kept in touch after graduating. When talking one time, the idea came up of becoming partners to finally lauch Kiaeneto to the world. They decided to move forward and share the company 50/50.

What was the initial reaction of gamers to a clothing line just for them?

Initally and now, gamers love our line and support what we do. After all this is a line that supports gaming. Some were skeptical though, thinking that we are simply supporting Walshy. Yes, Walshy is an owner, but Kiaeneto is for all gamers.

How has Kiaeneto grown since it was founded in 1998?

In 1998, Kiaeneto was a basement project of one kid trying to be himself. It evolved into a small shop with one shirt press and a couple employees. Now, Kiaeneto is a two story full fledge company with four shirt presses and 14-16 employees (excluding Dave and Mikey). Our shop is composed of people from who are ages 18 to 27, many of which who are in college now or with bachlors or associates degrees. Our shirts are now all around the world. In addition to our shirts, we now have hats, sweatpants, wristbands, car decals, bags, and soon skateboards, shoes and console skins!

It seems like nearly everyone plays videogames in some capacity now. The definition of a ‘gamer’ is constantly evolving and encompasing a wider variety of age groups and lifestyles. With Kiaeneto known as a clothing line for gamers, do you see your audience widening alongside the market for videogames?

Kiaeneto is growing at a very fast pace. Although every day is busy, we always look forward to busier and more complex days. With the average age of gamers becoming older, younger groups feel the need to keep the community alive which offers us many years of business for us to look forward to.

How many people are currently involved with Kiaeneto?

Thats a hard question to answer because as mentioned above, we have about 18 people employed, but we look at it as if we have millions involved. Every gamer who picks up a controller, wears a shirt or writes “Kiaeneto” on there notebook at school is involved.

Is everyone involved in the design process, or are there specific designers?

When it comes to our designs, each person in the shop contributes thoughts, and even offer up drawings. However, we do have two main designers, Lukasz and Justin. Lukasz has been attending a local art college for computer arts for sometime and does great work as you can see. Philicia is another Kiaeneto designer about to graduate from the same school as Lukasz. We have also been known to accept offers from outside gamers on shirt ideas.

From all the products you have available, do you have a personal favorite? If so, what is it?

My favorite items? That is hard considering all the new items coming out so soon that I get to see before the public. Originally, I liked our “Raven” shirt as well as the “Team Kiaeneto” jersey. Since the introduction of new items to the shop I would say that our skateboards are GREAT! It does help however that I like to skateboard as well as play Halo.

How would you like to see Kiaeneto expand in the future?

I would really like to see us get small shops set up around the world and make Kiaeneto easily accesible for the people who support us. As a marketing major, I like to think of how to improve and expand on ideas. It would be great to have this be my career. I am working for a great friend which I have known since pre-school who asked me to be the best man in his wedding (Congrats Mikey and Kate!). Helping his company succeed is a great gift I can try to give him.

Are there any new products coming out soon that we should keep our eyes peeled for?

SKATEBOARDS! We will also be selling shoes as well as dozens of new shirts and hoodies. Lastly, we now have skins for Xbox360s, iPods, iPhones and computers!

Although this may have been the first time some of you have heard of Kiaeneto, it is definitely not the last. It is safe to say that we will all be hearing more about them in the future. After all, gamers are everywhere now, why not their clothing? Thanks Steve for answering some questions and letting us all learn more about Kiaeneto. Also, thanks Mikey for your kindness and dedication to your company. You have done an excellent job with Kiaeneto so far, best of luck in the future.

Posted by Dweezle

Comment 2

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